WRID>RIFF-WAVE>smpl

TODO: overview

The smpl sampled instrument chunk describes the minimum necessary information needed to allow a sampling keyboard to use a WAVE file as an instrument. Samplers which require more information can save their extended information in the sampler specific data section.

[RIFF1994]
Chunk GroupName Bytes Type conditionDescriptionWRID
smpl id 4 u8[4] id = "smpl" ...>id
smpl size 4 u32 ...>size
smpl manufacturer 4 u32 Specifies the MMA Manufacturer code for the intended target device. The high byte indicates the number of low order bytes (1 or 3) that are valid for the manufacturer code. For example, this value will be 0x01000013 for Digidesign (the MMA Manufacturer code is one byte, 0x13); whereas 0x03000041 identifies Microsoft (the MMA Manufacturer code is three bytes, 0x00 0x00 0x41). If the sample is not intended for a specific manufacturer, then this field should be set to zero. ...>manufacturer
smpl product 4 u32 Specifies the Product code of the intended target device for the manufacturer. If the sample is not intended for a specific manufacturer's product, then this field should be set to zero. ...>product
smpl sample_period 4 u32 Specifies the period of one sample in nanoseconds (normally 1/ samples_per_second from the WAVEFORMAT structure for the RIFF WAVE file -- however, this field allows fine tuning). For example, 44.1 kHz would be specified as 22675 (0x00005893). ...>sample_period
smpl midi_unity_note 4 u32 Specifies the MIDI note which will replay the sample at original pitch. This value ranges from 0 to 127 (a value of 60 represents Middle C as defined by the MMA). ...>midi_unity_note
smpl midi_pitch_fraction 4 u32 Specifies the fraction of a semitone up from the specified midi_unity_note. A value of 0x80000000 is 1/2 semitone (50 cents); a value of 0x00000000 represents no fine tuning between semitones. ...>midi_pitch_fraction
smpl smpte_format 4 u32 Specifies the SMPTE time format used in the smpte_offset field. Possible values are (unrecognized formats should be ignored): 0 - specifies no SMPTE offset (smpte_offset should also be zero). 24 - specifies 24 frames per second. 25 - specifies 25 frames per second. 29 - specifies 30 frames per second with frame dropping ('30 drop'). 30 - specifies 30 frames per second. ...>smpte_format
smpl smpte_offset 4 u32 Specifies a time offset for the sample if it is to be syncronized or calibrated according to a start time other than 0. The format of this value is 0xhhmmssff. hh is a signed Hours value [-23..23]. mm is an unsigned Minutes value [0..59]. ss is unsigned Seconds value [0..59]. ff is an unsigned value [0..(smpte_format - 1)]. ...>smpte_offset
smpl sample_loop_count 4 u32 Specifies the number (count) of <sample-loop> records that are contained in the <smpl> chunk. The <sample-loop> records are stored immediately following the sampler_data field. ...>sample_loop_count
smpl sampler_data_size 4 u32 Specifies the size in bytes of the optional <sampler_data>. Sampler specific data is stored imediately following the <sample-loop> records. The sampler_data field will be zero if no extended sampler specific information is stored in the <smpl> chunk. ...>sampler_data
smpl sample_loop identifier 4 u32 Identifies the unique 'name' of the loop. This field may correspond with a name stored in the <cue > chunk. The name data is stored in the <LIST-adtl> chunk. ...>identifier
smpl sample_loop type 4 u32 Specifies the loop type: 0 - Loop forward (normal). 1 - Alternating loop (forward/backward). 2 - Loop backward. 3-31 - reserved for future standard types. 32-? - sampler specific types (manufacturer defined). ...>type
smpl sample_loop start 4 u32 Specifies the startpoint of the loop in samples. ...>start
smpl sample_loop end 4 u32 Specifies the endpoint of the loop in samples (this sample will also be played). ...>end
smpl sample_loop fraction 4 u32 Allows fine-tuning for loop fractional areas between samples. Values range from 0x00000000 to 0xFFFFFFFF. A value of 0x80000000 represents 1/2 of a sample length. ...>fraction
smpl sample_loop play_count 4 u32 Specifies the number of times to play the loop. A value of 0 specifies an infinite sustain loop. ...>play_count

Learning References

Specification

  • [RIFF1994] New Multimedia Data Types and Data Techniques 3.0(1994). See pages 12-22.